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Subreddits, posts, comments and search from across Reddit.

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reddit.comGET/reddit/domain…GET/reddit/search…GET/reddit/search…{ } JSON
Example (captured live)
github.com
Example
JSON responseclick the page to trace a field
{
"id": "1vos3wb",
"fullname": "t3_1vos3wb",
"scraped_at": "2026-08-18T09:36:36.055722+00:00",
"title": "CK3 Procedural Map Generator",
"author": "Gangrenous-Khan",
"subreddit": "CrusaderKings",
"selftext": "new discord: [https://discord.gg/eb4p5UsUb](https://discord.gg/eb4p5UsUb) Hello! I am looking for people to test my new procedural world generator I have been making. The goal is to make this tool capable of churning out beautiful, unique words with a single button, and with even more customization and available features than the famed *CK2RPG Generator*. **It is a very early alpha build of the program**, but already very capable of making a wide variety of different worlds full of procedural cultures, languages, faiths, rulers, titles and holdings, tree placement, climate modeling & biome classification, terrain texturing/masking, and more. All you have to do is upload a heightmap! It also comes with a huge variety of (\~70) knobs for tuning, all calibrated against measured vanilla figures. Barony density, impassable share, the 867 development curve, the ratio of cultures to heritages. **It also includes the ability to turn colonizable "wilderness" on during generation** (*HEAVILY* WIP), leaving counties "unsettled" and able to be colonized, heavily inspired by the AGOT mod. This already includes >10 new events, custom GUI code, and the ability for AI to also colonize wilderness. Tune your world to become a vast wilderness if you want, making colonization essential for the growth of your realm. For people without a ready heightmap or not wanting to use the tool but rather would like to test a map/world created by it, **I have included a "WildernessMod"** rar in the most recent release (v0.05) that can be unzipped directly into Documents/Paradox Interactive/Crusader Kings III/mods and launched to test out the new wilderness mechanics (again, *HEAVILY* WIP) and see what the tool is already capable of. As with anything you download off the internet I also encourage virus testing, which you can do right at [https://www.virustotal.com/gui/home/upload](https://www.virustotal.com/gui/home/upload) :) Anyone is welcome to try it out, but if you do, I'd love if you left comments here or reached out to me directly! Anyone interested in helping out is welcome to message me as well. Thanks! (out of a desire to be transparent, AI was used in the creation of this tool; I fully understand if this ultimately leads to you not wanting to participate. But at least I wrote my own description... if not my own summary...) EDIT: v0.06 now uploaded (alongside test mod) [https://github.com/babylettuce22/ck3procedural/releases/tag/v0.06](https://github.com/babylettuce22/ck3procedural/releases/tag/v0.06)",
"selftext_html": "<!-- SC_OFF --><div class="md"><p>new discord: <a href="https://discord.gg/eb4p5UsUb">https://discord.gg/eb4p5UsUb</a> </p> <p>Hello! I am looking for people to test my new procedural world generator I have been making. The goal is to make this tool capable of churning out beautiful, unique words with a single button, and with even more customization and available features than the famed <em>CK2RPG Generator</em>.</p> <p><strong>It is a very early alpha build of the program</strong>, but already very capable of making a wide variety of different worlds full of procedural cultures, languages, faiths, rulers, titles and holdings, tree placement, climate modeling & biome classification, terrain texturing/masking, and more. All you have to do is upload a heightmap!</p> <p>It also comes with a huge variety of (~70) knobs for tuning, all calibrated against measured vanilla figures. Barony density, impassable share, the 867 development curve, the ratio of cultures to heritages.</p> <p><strong>It also includes the ability to turn colonizable "wilderness" on during generation</strong> (<em>HEAVILY</em> WIP), leaving counties "unsettled" and able to be colonized, heavily inspired by the AGOT mod. This already includes >10 new events, custom GUI code, and the ability for AI to also colonize wilderness. Tune your world to become a vast wilderness if you want, making colonization essential for the growth of your realm.</p> <p>For people without a ready heightmap or not wanting to use the tool but rather would like to test a map/world created by it, <strong>I have included a "WildernessMod"</strong> rar in the most recent release (v0.05) that can be unzipped directly into Documents/Paradox Interactive/Crusader Kings III/mods and launched to test out the new wilderness mechanics (again, <em>HEAVILY</em> WIP) and see what the tool is already capable of.</p> <p>As with anything you download off the internet I also encourage virus testing, which you can do right at <a href="https://www.virustotal.com/gui/home/upload">https://www.virustotal.com/gui/home/upload</a> :)</p> <p>Anyone is welcome to try it out, but if you do, I'd love if you left comments here or reached out to me directly! Anyone interested in helping out is welcome to message me as well.</p> <p>Thanks!</p> <p>(out of a desire to be transparent, AI was used in the creation of this tool; I fully understand if this ultimately leads to you not wanting to participate. But at least I wrote my own description... if not my own summary...)</p> <p>EDIT: v0.06 now uploaded (alongside test mod) <a href="https://github.com/babylettuce22/ck3procedural/releases/tag/v0.06">https://github.com/babylettuce22/ck3procedural/releases/tag/v0.06</a></p> </div><!-- SC_ON -->",
"url": "https://github.com/babylettuce22/ck3procedural/releases/tag/v0.05",
"permalink": "https://www.reddit.com/r/CrusaderKings/comments/1vos3wb/ck3_procedural_map_generator/",
"url_overridden_by_dest": "https://github.com/babylettuce22/ck3procedural/releases/tag/v0.05",
"score": 129,
"upvote_ratio": 0.9,
"ups": 129,
"downs": 0,
"num_comments": 35,
"created_at": "2026-08-15T03:34:11+00:00",
"over_18": false,
"is_video": false,
"is_self": false,
"post_hint": "link",
"spoiler": false,
"locked": false,
"archived": false,
"pinned": false,
"is_original_content": false,
"distinguished": null,
"gilded": 0,
"edited": "2026-08-16T18:18:03+00:00",
"domain": "github.com",
"flair": "Modding",
"author_flair": "Generating Culture…",
"author_premium": false,
"subreddit_subscribers": 531540,
"subreddit_id": "t5_2tgic",
"thumbnail": "https://external-preview.redd.it/QXaIeMTT6kOF3LoC4EdizQSjFPBaAoCMPFbnJIGiqrw.png?width=140&height=70&auto=webp&s=2996719233752945e938f4cfcb598bd9dd7e00db",
"preview_image": "https://external-preview.redd.it/QXaIeMTT6kOF3LoC4EdizQSjFPBaAoCMPFbnJIGiqrw.png?auto=webp&s=7f6c71fd837ac6eccb3e847d0e918d7f855942b0",
"preview_width": 1200,
"preview_height": 600,
"video": null,
"gallery": null,
"crosspost_parent": null,
"awards": 0,
"stickied": false,
"num_crossposts": 1
}
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